using SimpleFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

namespace Game
{
    public class LaunchWindow : UIWindow
    {
        [UIProperty(Type = typeof(Text), Path = "Version")]
        protected Text m_Version;

        //protected override void Start()
        //{
        //    m_Version.GetComponent<Text>().text = Global.Version;

        //    MacroUtils.BeginSequence();
        //    MacroUtils.Delay(0.1f);
        //    MacroUtils.Call(()=> {
        //        SceneManager.Instance.Change(SceneId.Home);
        //    });
        //    MacroUtils.EndSequence();
        //}
    }
}